Lock's Quest

Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.


Screenshots
The title screen. Underneath the menus is a small vignette. Depending on your progress through the game, this changes to the new location. Lock can actually walk around these vignettes, though most are highly blocked off and don't reflect the original maps.
Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.