Factory XII is a deathmatch map for Unreal Tournament 2004 designed for 4-10 players. This level was designed with the concepts of using props to break up large, simple gameplay spaces and creating visible areas outside of the accessible gameplay area to add atmosphere.



Centrifuge is a single player experience created in Quake 4 that combines the elements of environmental art and scripting. The primary features of this level are use of patches for curved world geometry and scripting to manipualte entity behavior, emphasizing visual themes of roundness and motion.



The Shipyard is a single player level for Quake 4, designed to take place within the existing Quake 4 single player campaign, after the level "Hangar." The major themes during design were recreating familiar spaces and creating an atmospheric believability.



Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.